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coffee_table_fin_00

ProEXR File Description

=Attributes=
CameraFilmApertureHorizontal (float): 1.000000
CameraFilmApertureVertical (float): 0.666667
CameraFocalLength (float): 2.222222
arnold (string): «4.2.4.1 windows icc-14.0.2 oiio-1.4.14 rlm-11.2.2 2015/03/11 13:59:27»
capDate (string): «2015:04:26 13:22:53»
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1919, 1279]
displayWindow (box2i): [0, 0, 1919, 1279]
lineOrder (lineOrder): Random Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
worldToCamera (m44f)
worldToNDC (m44f)

=Channels=
A (float)
B (float)
G (float)
ObjectID.A (float)
ObjectID.B (float)
ObjectID.G (float)
ObjectID.R (float)
R (float)
Z (float)
ao_01.A (float)
ao_01.B (float)
ao_01.G (float)
ao_01.R (float)
depth.B (float)
depth.G (float)
depth.R (float)
diffuse_color.B (float)
diffuse_color.G (float)
diffuse_color.R (float)
direct_backlight.B (float)
direct_backlight.G (float)
direct_backlight.R (float)
direct_diffuse.B (float)
direct_diffuse.G (float)
direct_diffuse.R (float)
direct_diffuse_raw.B (float)
direct_diffuse_raw.G (float)
direct_diffuse_raw.R (float)
direct_specular.B (float)
direct_specular.G (float)
direct_specular.R (float)
indirect_backlight.B (float)
indirect_backlight.G (float)
indirect_backlight.R (float)
indirect_diffuse.B (float)
indirect_diffuse.G (float)
indirect_diffuse.R (float)
indirect_diffuse_raw.B (float)
indirect_diffuse_raw.G (float)
indirect_diffuse_raw.R (float)
indirect_specular.B (float)
indirect_specular.G (float)
indirect_specular.R (float)
normal.A (float)
normal.B (float)
normal.G (float)
normal.R (float)
refraction.B (float)
refraction.G (float)
refraction.R (float)
sss.B (float)
sss.G (float)
sss.R (float)